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We are officially half-way through Season 4!
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Player Data from backend services is now loaded before the player loads into the server making a smoother log-in.
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As announced at the start of Season 4, we’ve been hard at work optimizing server resources and getting things in place to launch future features. The first feature to benefit is Custom Games, but as a reminder, this is what is coming.
Since launch, we have had game servers that were designed with individual games being on each server. We recently announced that we were building a more flexible approach that will save server resources and reduce queue times by making every game available on every game server.
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On Minehub’s Auction House, we have listing times as a ranked perk, increasing at each rank. Unranked players current get 24 hours of listing time before their items are returned to them. However, based on feedback, we believe this system needs to be more relaxed across the board. This mid-season update includes an increase to all listing times. Let us know what you think!
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| Rank | Old Listing Time | New Listing Time |
|---|---|---|
| Unranked | 24 Hours | 72 Hours |
| VIP | 48 Hours | 1 Week |
| MVP | 72 Hours | 2 Weeks |
| Membership | 1 Week | 2 Weeks |
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Introducing a brand new Limited Time Mode coming to Minehub! Hot Drop is a brand new, 24 player max LTM built on Survival Games!
Drop into a small border with interesting fighting areas and get a preset kit!
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Spleef Royale is getting a new variation and some item balancing!
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Reduced player horizontal knockback from 11 → 2 blocks
